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◆ IB Mathematics AA/AI SL · Logs & Exponentials ◆
Mr. Goddard's
Mathematical Expedition
The Lost Temple of Logarithmus
◈ EXPEDITION BRIEFING ◈

Deep in an uncharted jungle, the ruins of an ancient civilisation have been discovered — the Logarithmians — whose entire culture was built on the laws of logarithms and exponential growth.

The temple at the heart of the ruins is 30 chambers deep. Each chamber is sealed by a mathematical cipher. Only a true mathematician can unlock them and reach the inner sanctum.

Laws of Logarithms Change of Base Exponential Equations Modelling
◆ The Mission ◆
What Are You Doing?
◈ MISSION PARAMETERS ◈

You are the expedition leader. Your goal is to navigate the board — 30 spaces from the jungle's edge to the inner sanctum — by rolling the expedition dice and solving the mathematical ciphers that guard each chamber.

The expedition is a board game played individually (or in pairs). Each turn: roll the dice, face a question matched to your roll, answer correctly to advance. Incorrect answers leave you in place until your next turn.

First to reach the Sanctum — Space 30 — wins the expedition.

📋 Teacher Note

This works well as a lesson-long individual activity, or as pairs competing to reach the sanctum. The randomised dice means different students face different questions — minimising copying. Suggested time: 45–60 minutes.

◆ How to Play ◆
Step by Step
I
Enter Your Name
Type your full name on the intro screen and click Begin the Expedition.
II
Roll the Expedition Dice
Click Roll the Dice on your turn. The number determines which tier of question you face.
III
Solve the Cipher
Read the question, show your working on paper, then type your answer. You can request a hint if you're stuck, or reveal the full solution after attempting.
IV
Advance or Stay
Answer correctly → advance the number of spaces you rolled. Answer incorrectly → stay in place and roll again next turn.
V
Reach the Sanctum
Land on or pass Space 30 to complete the expedition. The game ends and your full question log is shown.
◆ The Three Tiers ◆
Roll of the Dice
🥉
BRONZE
OUTER RUINS · ROLL 1–2
Foundation questions. Log laws, basic evaluation, writing expressions in terms of given values.
🥈
SILVER
TEMPLE CORRIDOR · ROLL 3–4
Harder manipulation. Telescoping products, exponential equations, solving for unknowns using logs.
🥇
GOLD
INNER SANCTUM · ROLL 5–6
Most challenging. Exponential modelling, population/growth problems, multi-step log equations.
📋 Teacher Note

The random dice means every student encounters a mix of all three tiers throughout the game — weaker students still meet Bronze regularly, while stronger students are challenged by Gold. No student gets stuck on one level only.

◆ Key Rules ◆
The Expedition Code
📝
Show Your Working
All working must be written on paper. The cipher only accepts the final answer — but Mr. Goddard checks the working.
🔍
Hints Available
After a wrong answer, a hint button appears. Use it if you're stuck — but try to solve it yourself first.
💡
Full Solution
After a correct answer, reveal the full worked solution. Study it — even if you got it right, the method matters.
🎲
One Roll Per Turn
Roll → question → answer → advance or stay. Then it's your next turn. There's no penalty for wrong answers beyond staying put.
📊
Live Stats
Your position, total questions attempted and correct answers are shown at all times in the top bar.
🏛️
Reach the Sanctum
You need to reach Space 30. You don't need to land exactly — passing it counts. The expedition ends immediately.
◆ What You'll Need ◆
The Mathematical Ciphers
◈ IB MATHEMATICS SL — LOGS & EXPONENTIALS ◈

🥉 Bronze Ciphers

Basic log evaluation · Product, quotient and power laws · Writing in terms of given values · Change of base formula · Natural logarithms (ln)

🥈 Silver Ciphers

Telescoping log products · Solving exponential equations using logs · Finding unknowns in log equations · More complex change of base

🥇 Gold Ciphers

Exponential growth and decay models · Population and investment problems · Multi-step equations · Domain restrictions · IB-style contextual modelling

📋 IB Syllabus

Covers topics from SL Analysis & Approaches and SL Applications & Interpretation — suitable for both pathways.

◆ For Teachers ◆
Running the Expedition
Suggested Timing
Works best as a full lesson activity (45–60 min). Students who reach the sanctum early can attempt their end-of-game question log review, or support peers.
Assessment Opportunity
The end screen shows a full question log — every question attempted, the student's answer, and whether it was correct. Ask students to photograph or submit this for formative assessment.
Paired Play
Pairs work well — one student rolls and answers, the partner checks the working on paper. They then swap roles each turn. Great for peer explanation.
Works on Any Device
Runs in any browser — laptop, tablet, or iPad. No download or login needed. Students access it via the mrgoddardmaths.com site.
◆ The Temple Awaits ◆
Good Luck,
Expedition Leader.
30 CHAMBERS · 3 TIERS · ONE SANCTUM
mrgoddardmaths.com IB Mathematics SL Logs & Exponentials